Chat conversations for tabletop RPGs

A phone left open on one conversation is a confession nobody meant to make. The players read it top to bottom, twice, and then somebody points at the one line that should not be there.

What the screen shows

The status bar, then the contact or the group with a small picture and a line saying they are online, when they were last seen or who is in the group. Under it the thread: their messages and yours, each with its time, yours with ticks for sent, delivered, read or never sent; the sender’s name over each bubble in a group chat; dates; system lines such as someone leaving the group; a voice message; a message deleted by whoever sent it. Each comes from a palette and drags into order on the screen, and the oldest ones fade out at the top where a real thread would scroll away. At the foot, the latest photo, someone still typing and the text left unsent in the message box.

Three phones

Light mode and dark mode are the same modern messenger at noon and at midnight; the cyberpunk handset runs an encrypted channel with neon-edged bubbles. The page is 71 × 150 mm, the size of an ordinary smartphone, at 300 DPI. Anything longer than a text belongs in a Message; before there were phones, the urgent word came by Telegram.