One NPC sheet, in the numbers of five systems

Most of the people a party meets never roll a die. They are a voice, a want and one thing they will not say — and that is the half of an NPC no rulebook prints a box for. This page prints it first, and puts the numbers underneath.

The half that is not numbers

Five boxes, in the order you use them at the table: the first impression, one line of how they talk, what they want, what they are hiding and what turns them. A portrait box sits beside them, and two more at the foot hold the rules you have to remember and the notes you take once the players have finished with them. That half is the same whatever you play, because a want and a secret are a want and a secret.

The system is the skin

The other half is a table of characteristics, a table of skills and a table of attacks, and what changes between systems is the rows. Pick your system from the skin menu and the sheet opens with that system’s own lines filled in, in the typefaces and the paper of its own rulebook:

Switching skin repaints the page and leaves your words alone, which is the rule everywhere in this app — so on an NPC you have already written, the characteristics stay the ones you typed. To start a new NPC in a different system, switch the skin and then start over: the sheet reopens with that system’s lines. The stat names are content, not layout, so you can also simply type your own and use the sheet for a system that is not on the list.

Printing and filling in

A4 at 300 DPI as a PNG or a PDF, and a fillable PDF with a form field over every box — including a blank copy, so you can print a stack and write the next person in by hand between scenes. Each skin carries its own small print, because each is laid out for a different publisher’s game: unofficial throughout, free of charge, and set out in full on the site’s legal page.

The evening this person appears in is a Session Planner, and the room they are standing in is a Scene Sheet.