Travel brochures for tabletop RPGs

A travel brochure is the first thing the players learn about a place, and it is written by the people who most want them to come. Everything in it is true, which is what makes the small print worth reading: the boats that do not go out after sunset, the doors locked at nine, the trail closed after dark.

An A4 sheet folded in half

The folder is two A5 pages, 148 × 210 mm. The cover carries who issued it, the place in large type with a line above it, a tagline, a big photograph with its caption, the highlights and the season or the offer. Inside are a welcome, a second photograph, the sights one by one, how to get there, the prices, the address and telephone, and the small print. Export it as an A4 to fold in half: print it double-sided, flipping on the short edge, fold it, and the cover is on the outside with everything else inside.

A resort, a shrine, a colony, a motel

Seaside resort folder invites you to visit picturesque Innsmouth in 1927, in two colours on cream stock, with the Gilman House, the boats to Devil Reef and the motor-coach from Newburyport. Pilgrims’ guide is an abbey’s leaflet for the healing wells of a saint, with the seventh well kept closed. Colony emigration brochure sells a homestead on a green world, paid for from your first harvest. Roadside motel is a family lodge by the Mystery Caverns, where the GPS always loses its signal.

The ticket that gets the characters there is a Ticket, and the picture postcard they send home is a Photograph.