Passports, safe conducts and transit passes

A passport is a record of where someone has been, and the visa page is where a player starts asking questions: why is there a stamp from a town with no border post, and why does the exit come before the entry?

Three pages of one booklet

The cover carries the state, the name of the document and an emblem, drawn for you until you add a picture of your own. The data page holds the photograph, the names, nationality, date and place of birth, sex, the dates of issue and expiry, the authority, the number and the holder’s signature, and the two lines of the machine-readable zone are worked out from them, check digits and all, whenever you change a particular. The visa page takes round stamps, box stamps and visa stickers, each in its own ink and marked as an entry or an exit, which you drag into place and turn.

Four styles: a 1920s passport in green bookcloth with a typed description of the bearer and a consular visa for Arkham, a free city’s letter of safe conduct endorsed at gates and ferries, a colonial authority’s transit pass stamped at the docks, and a modern biometric passport on security paper. 88 × 125 mm, the size of a real passport, at 300 DPI, flat or with 2 mm of bleed. The card the holder shows closer to home is an Identity Card, and the ticket for the journey is a Ticket.