Imperium Maledictum rules summary — three A4 cheat sheets

Three A4 pages for a game whose most dangerous rolls are the ones nobody remembers: Corruption, Perils of the Warp, and how much Influence a patron will spend before deciding you are more trouble than you are worth.

Core, creation, advanced

The core page is the percentile test with its success levels, advantage, combat order, damage, wounds and critical hits. Creation runs from faction and patron through origin, role, characteristics, skills and specialisations to equipment. The advanced page collects what stops a session dead: conditions, Fate and Corruption, Perils of the Warp, Influence and requisition.

Edit it to fit the campaign

Headings and bodies are both fields, so a table running a single-faction campaign can cut the rest and give the room to the requisition rules it actually leans on. One accent colour carries across all three pages.

A4 at 300 DPI, a PNG per page or one PDF, in an imperial dossier dress. Unofficial and unaffiliated, containing no Games Workshop material and endorsed by neither Games Workshop nor Cubicle 7. The order that sent the warband out is an Official Form, and the papers they showed at the cordon are an Identity Card.