Floor plans for investigations and heists

The house the investigators break into, the manor where the guests were murdered, the asylum with the locked wing: draw it room by room, with walls that follow the grid, doors and windows that snap onto them, and the furniture where the clues are.

What the plan does not show

A trapdoor under the rug or a room the architect left off belongs on a layer for the game master, and the copy for the players leaves it out. Print it as a 1920s architect’s drawing or a pencil sketch, A4 or A3 at 300 DPI.