A ticket puts a character somewhere at a stated hour, in writing, which is why it is as often evidence as it is transport.
Carrier, route, date, class and seat, the holder's name, the price and a serial number. At 150 × 62 mm it is a stub rather than a page, which means it survives a pocket and can be handed to one player without the rest of the table reading it upside down.
A steamship passage in the 1920s hand, a railway ticket in the Eastern Bloc one, a maglev boarding pass in the cyberpunk one and a ferrymen's passage token with a punched stub for a fantasy river. Export it flat or with 2 mm of bleed for a print shop, at 300 DPI. The document the holder showed at the barrier is an Identity Card. A present-day flight has a template of its own, the Boarding Pass.