Tickets, passages and ferry tokens

A ticket puts a character somewhere at a stated hour, in writing, which is why it is as often evidence as it is transport.

One stub, eight facts

Carrier, route, date, class and seat, the holder's name, the price and a serial number. At 150 × 62 mm it is a stub rather than a page, which means it survives a pocket and can be handed to one player without the rest of the table reading it upside down.

A steamship passage in the 1920s hand, a railway ticket in the Eastern Bloc one, a maglev boarding pass in the cyberpunk one and a ferrymen's passage token with a punched stub for a fantasy river. Export it flat or with 2 mm of bleed for a print shop, at 300 DPI. The document the holder showed at the barrier is an Identity Card. A present-day flight has a template of its own, the Boarding Pass.