A percentile game about ordinary people doing an impossible job keeps its tension in how fast a d100 test resolves. Three A4 pages put the roll, the Agent and the aftermath within reach without breaking the scene to find them.
Core rules: when to roll at all, the d100 test against a skill or a characteristic ×5, modifiers, opposed tests, Luck and chases. Agent creation: profession, characteristics, Bonds and Motivations, professional skills and bonus points, in the order a blank sheet is actually filled in. Advanced: combat and defensive tests, damage and death, lethality and area effects, armour, and the Sanity test with its insanity and recovery rules.
Each entry is a heading and a body you can rewrite, so the sheet ends up holding the rulings your table actually uses rather than a rulebook’s. Drop the sections you never touch, add the one your Handler always has to explain, and keep the three pages consistent with a single accent colour.
A4 at 300 DPI, a PNG per page or one PDF, in a restricted-access dress. Unofficial fan material, written from scratch: Delta Green is a trademark and copyright of the Delta Green Partnership, and this summary is not published, endorsed or approved by them. The Agent’s own credentials are an Identity Card, and the report that closes an operation is an Official Form.