A map is the handout the table leans over all evening. Draw one here — the coast, the rivers, the forests and the roads — and print it in a look that belongs to the game: a 1920s survey sheet, a map inked by hand on parchment, or an Admiralty sea chart.
Click the map to open the map editor. Draw land, water and forests as areas, rivers and roads as lines, and stamp towns, castles, ruins and wrecks where they belong; names can follow a river or arch over a range. If you would rather start from something, generate a landscape from a seed and redraw what you do not like. Layers keep things apart, and a layer marked for the game master is left out of the copy for the players.
A skin redraws every tree, coast and label and leaves your drawing where it is, so the same valley can be a surveyor’s sheet for a Call of Cthulhu investigation or a fantasy kingdom. Export is A4 or A3 at 300 DPI as a PNG or a PDF; Maps and cards has ideas for what to do with it once printed.