An Agent is six characteristics, forty-odd skills and the handful of people they are losing. This sheet keeps all three on two A4 pages, works out the arithmetic as you type, and leaves the losing to the operation.
Name, profession, employer and the rest of the particulars; the six characteristics with their ×5 and a line for a distinguishing feature; Hit Points, Willpower Points, Sanity Points and the Breaking Point, current beside maximum, with Unnatural next to them, since maximum Sanity is 99 minus it. The other forty-one skills follow with their base values, sorted in the language you opened the sheet in, and a box beside each to tick when it fails, since that is how an Agent improves. The skills that need a speciality — Art, Craft, Military Science, Pilot, Science — get a table of their own, foreign languages and any other skill another beside it, and the weapons table carries range, damage, armour piercing, lethality, kill radius and ammunition.
Bonds with their scores, the two lines of boxes that record SAN lost to violence and to helplessness until the Agent adapts, motivations and disorders, wounds, armour and gear, special training with the skill it uses, and three paragraphs for what the job does to a life: personal notes, home and family, and why they were recruited at all.
Export offers a fillable PDF of both pages, a blank copy that keeps the skill list and every base value, and a 300 DPI PNG of either side. Unofficial fan material: Delta Green is a trademark and copyright of the Delta Green Partnership, and this sheet is not published, endorsed or approved by them. The rules it is laid out for are summarised in Delta Green, and the Agent’s credentials are an Identity Card.